

I almost didn't use it because it's on the Skyrim LE mod site, but someone posted that it does indeed work for Enderal SE.īoth cutscenes from the quests I mentioned above are now working correctly. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics, and a dark, psychological storyline with believable characters. It offers an immersive open world, all for the player to explore, overhauled skill systems and gameplay mechanics and a dark, psychological storyline with believable characters. Enderal is a total conversion for TES V: Skyrim: a game modification set in its own world with its own landscape, game mechanics, and story. And then somehow, while searching, came across an additional patch for FNIS that fixed all my issues. Enderal is a total conversion for TES V: Skyrim: a game modification that is set in its own world with its own landscape, lore and story. Ran it and checked a couple of the boxes next to mods I have installed, but this still didn't fix the animations. Double left click on the symbol for Mod A, and you will see a window pup up. Note - if you run thegame now, then it will tell you Sexy Moves can't work without an FNIS.esp.
HOW TO USE FNIS ENDERAL INSTALL
install Sexy Moves - don't install the base FNIS 3. install Nemesis and Nemesis PCEA first - run it and ensure Nemesis is working for your game. i love this game so much like a lot it ruined classic skyrim for me Links Below The files that you need:Mod Organizer. Open Mod Organizer, and on the left hand pane, look for Mod A. This is how i got it to work on NMM, I use 360 behavior as well 1.
HOW TO USE FNIS ENDERAL UPDATE
I figured maybe I need to run "Fores New Idles in Skyrim SE - FNIS SE" to fix things. The first thing you need to do is ensure which mod is taking priority over Mod A’s textures. Install Enderal FNIS patch (only if you skipped steps 1-3) Run Nemesis Unlimited Behavior Engine executable and select any patches you want/have Click Update Engine button Click Launch Nemesis Behavior Engine and wait for it to finish In your mod manager activate new FNIS. I just now finished the quest "Scorpion and Lion" and once again had a couple of scripted animations not work correctly. Patch for FNIS, so that it works in Enderal. OK, I guess there's nothing I could really do about it and moved on. Since I run my game with quite a number of mods, I wasn't sure if there were conflicts? I launched vanilla Enderal SE without mods and still had the stuck animations during the cutscene.

I confirmed by watching a YouTube video of the cutscene and saw how it should actually look. This will present you with all the checkboxes that are normally found in the FNIS application. To change your FNIS generation options there is a button on the toolbar of the Mods section named 'Configure FNIS'. During the main quest "Deus Ex Machina", there was a cutscene that was clearly bugged. If FNIS is installed properly the tool icon will light up.
